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This text-based essay examines the corporeal interiority and ethical spatiality of Braindancing. Braindancing can be defined as a source of entertainment as well as a form of psychological treatment within Night City, the urban centre of CD Projekt Red’s 2020 video game Cyberpunk 2077. Commonly known as BD, the Braindance manifests as an interactive technological interior, allowing participants to relive the hyper multisensorial and emotional memory of someone else. There exist both legal and illegal markets for BDs, both alluding to its role as a normalised and intimate form of everyday surveillance. Within the context of the year 2077 and the fictionalised game setting, Braindancing operates across the blurred boundary of physical reality and digital fantasy. It offers an escape from the systemic violent and ultra-capitalist conditions that govern the physical urban environment of Night City, while also reinforcing those conditions through the addictive lure of personalised fantasy.By analysing the interior world of the BD, this essay reflects on our current reality.
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